Showing posts with label demo. Show all posts
Showing posts with label demo. Show all posts

Wednesday, September 22, 2010

Bioshock Infinite: Demo Gameplay

We got a taste of Dewitt's adventure in the live demo of the game, which showcased the similarities to and differences from the original BioShock. The level opened up with the former agent regaining consciousness amid a bizarre collage of imagery taken from a poster that featured George Washington surrounded by minority caricatures that proclaimed, "It is our duty to protect against the foreign hordes." We got a taste of Columbia's unique architecture and construction as Dewitt began moving around. While his initial surroundings appeared to be an ordinary street alley, it became clear that was not the case as little details started to become apparent: the horse and cart making its way toward him on the street; a steam-punk-y horse mechanoid; movement beyond the shaded alley; massive buildings held aloft on blimps and hot-air balloons that appear to be in constant varied motion, a bit like waves in the ocean tide; and a smaller landmass, with a tall building and a ringing bell that comes slamming to the ground. The demo pushed Dewitt further into the clearly troubled city to reveal a grocery store on fire being sweeped, we hope, by a mechanical female. Beyond the shop, we saw a massive statue of Columbia kneeling while holding a flag. Just up the street from the statue we saw the corpse of a horse, which clearly made a case for why the locals opted for mechanical replacements.

Friday, August 27, 2010

Assassin's Creed Brotherhood Multiplayer Walkthrough

The Assassin's Creed Brotherhood multiplayer trailer was voted best of E3. However, I still think the actual multiplayer itself looks weird although I'm willing to give it a shot.

So far, they have only shown the 'wanted' gameplay mode where each player is given a target to assassinate and each player is a target themselves. However, they will be other game modes set in several maps. There seems to be an 8 player limit.

Multiplayer interface

Map and mode menu

Controls and game summary

Character selection. I'm only going to use the courteasan.

Despite my doubts, the trailer is really nice. Watch 0:55 =P
Just an awesome still from the video


Assassin's Creed Brotherhood Singleplayer Walkthrough

Assassin's Creed Brotherhood follows Ezio Auditore da Firenze as he continues his adventure in Rome. He is now the leader of the Guild and has to battle against the Templars, led by the Borgia.

There will be more cinematic sequences to increase the 'epic' feeling.
Monteriggioni under attack

Manning the cannon in defense against the Papal Guard
Rome will be the only city you roam around in. It is the biggest map ever in an Assassin's Creed game and will be 3 times the size of Florence in AC2.
Map of Rome showing some symbols like viewpoints, assassination contracts, borgia towers, assassin's tombs and some unfamiliar symbols. There is a unique symbol on the colliseum. 
Horses now play a bigger role than before. You can now ride your horses in cities and utilise them as part of acrobatic sequences, escapes and advanced combat. Before, you could only use the sword but now you can use various types of weapons on horseback.
Warhorse
As the leader of the Guild, you will have several assassins under your command. You can recruit more and also upgrade their armor or weaponry. These assassins can be sent on missions for money and experience points. You control all these using pigeon coops.
Pigeon Coop

Guild Management
Rome is split into several districts that require liberation. You have to kill the guard leader and destroy the tower to liberate that district. Liberated districts will have more shops where you can buy upgrades and tools. Scattered all over the city are Borgia flags to be removed.
Yet to be liberated districts are dark, the borgia towers are glowing red. Locks are a mystery.

101 Borgia flags to collect
There will be more enemy types and the guards will also be more aggresive and attack simlutaneously. To counter this, Ezio now has many more combat moves(sword and gun combo) as well as slick finishing moves( Ezio threw an axe at an enemies head). Players who strike first and strike fast are rewarded. There is also a new weapon, the crossbow.
Weapon wheel. Note the crossbow and the ability to select sword with gun or knife with throwing knife.

Using the merchandise lift to travel up quickly
The main villain and villainess


Wednesday, July 28, 2010

Force Unleashed 2 Demo



At last month's E3, LucasArts unveiled a little snippet of The Force Unleashed 2. No Battlefront 3(sobs) but this will more than make up for that.

Despite flaws, I think Force Unleashed was one of the best Star Wars games ever.

Now, LucasArts will have to top that experience with the sequel.

The demo showcased many new things;

  1. Escape sequences. This a short action sequence that forces you get from point A to point B while overcoming enemies and obstacles in order to escape a threat. This was done to give you the feeling that Starkiller is now a fugitive.
  2. Mind tricks. This will cause enemies to commit suicide or turn on each other.
  3. Force fury. A new ability that increases your power.
  4. Limbs flying. Limbs of enemies will now fly off when severed by your lightsaber.
Also, Boba Fett will be in the game. I can't wait to see both my favourite Star Wars characters(Galen Marek and Boba Fett) dueling.

The demo is below.

Tuesday, June 22, 2010

Assassin's Creed Brotherhood Demo

This the stage demo of Assassin's Creed Brotherhood at E3. It's a show stopper. Ezio has new moves, a new bed partner(Caterina Sforza) and a new city to explore(Rome). However, we have to deal with the death of Uncle Mario and the destruction of Monteriggioni. Again, I think the multiplayer is a bit weird(for now). Just watch it.



*Idiocy*
Yay! The demo was on PS3